Build
Scavenge scrap. Fabricate a Scout from cabin, frame, wheels, and a mounted MG. Every part is a choice — and a target.
Working title · Open-world combat MMO
Build scrap-forged vehicles. Fight in first person. Leave a mark on a world that keeps the scar.
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Scroll the yard
01 — The loop
v0.1 is not a lobby shooter and not a theme park. It is a scrap yard that remembers what you bolted down, what you blew apart, and who paid for it.
Scavenge scrap. Fabricate a Scout from cabin, frame, wheels, and a mounted MG. Every part is a choice — and a target.
On-foot rifle work and vehicle brawls in the same yard. Shoot the gun off a ride. Cripple the wheels. Finish the cabin.
Barricades stay. Wrecks matter. The shared world is not a round timer — it is a place other players inherit.
02 — The yard
An original industrial ruin — brutalist shells, corrugated plate, oil-stained concrete, oxidized green and rusted brown. Not fantasy neon. Not clean sci-fi. A yard built from scrap logic and bad weather that never clears.
Visual direction is stylized low-poly with deliberate lighting: readable silhouettes at combat distance, chunky materials, one overcast particulate sky. Grimy, but never muddy when it counts.
03 — Systems
The demo loop is intentionally tight: one material, five recipes, owner-driven vehicles, and a yard that does not reset when you die.
Hitscan rifle work with reload pressure, hit direction, and readable feedback. Death is a setback, not a full-loot beach reset — but your carried scrap is still on the line.
Assemble a Scout from real parts with real costs. Destroyed components are gone — recraft or fight without them.
Barricades and durable state survive disconnects. Seasons wipe on a weekly cadence so the yard stays hungry. Between wipes, the place is shared, hostile, and remembered by the server — not your client’s imagination.
04 — Substrate
Carbon Ashes runs on the Carbon engine — open-sourced by Fenris Creations (formerly CCP Games) — with Jolt Physics under a game-owned simulation boundary. The differentiator is not another marketplace skin. It is a player-driven world on infrastructure almost nobody else is shipping.